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= new Vector3 (newManeuver, 0.0f, currentSpeed) Yield return new WaitForSeconds ( (maneuverWait.x, maneuverWait.y)) įloat newManeuver = (, targetManeuver, smoothing * ) Yield return new WaitForSeconds ( (maneuverTime.x, maneuverTime.y)) Yield return new WaitForSeconds ( (startWait.x, startWait.y)) IEnumerator Evade ()// this randomly moves left and right and keeps the enemy within screen Public class Enemy_EvasiveManeuver1 : MonoBehaviour
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This is the basic Script that moves the ship In current script enemy (just like in any tower defence game) moves randomly shot randomly, and moves along z axes till it reaches end of the screen, where if not shoot by player get destroyed.
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which moves Enemies, and make them shot.īut I would like a couple of variation with improved AI. I need someone to create more advance Enemy Ai for space shooter.
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